Projects
Past, present, and... well just those two really
I've worked a lot of volunteer projects over the years. For the enjoyment, to advance alternative media, and to evolve my professional skills in programming and managing websites and web applications very quickly. In the years of 2008–2014, I used to work at Aquanode for 8 hours, and then go home and fairly often do another 4–8. It was psychotic, but before I was married, it was a workable lifestyle. If I could count the labour hours I have done for zero dollars earned, haha... And then when I started dating Danielle, we lived an hour apart, so most of the weekdays were still easy to continue burning the midnight oil and typing up some PHP code.
There are lots of cool projects looking back. This is by no means exhaustive. There are lots of little things that were too small to mention, or never really saw the light of day. But I'm happy to be making a priority of archiving in some manner the things that I did accomplish.
Active
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VR Game: Hyperwheel Overdrive
2020 – PresentHyperwheel Overdrive is a virtual reality game for PCVR and mobile (Quest 2 & 3) that is part action-racing game, part arena-combat first-person shooter. It is fast-paced and a unique title in the VR games market.
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Website: Neon Engine
2019 – PresentThe website for my VR game development & publishing corporation, Neon Engine Interactive Inc., which was officially founded November 2019 (the website preceded the company by a number of months). It's just a simple site with information about Hyperwheel Overdrive, our companies only software product to date.
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Web App: EarthClock
2011/11/11 – Present“EarthClock” at EarthClock.net is a 13 month, 28 day calendar system web app. I designed the Earth Clock Date (ECD) system to be modeled after the Gregorian Calendar for the leap year rule which allows for easy conversion between the two date formats. The leap day is, however, moved to the end of the year before "day zero" or New Year's Day on the average Winter Solstice of December 21. The layout of the calendar is based on the work of John Michell. It originally launched as “Calendar 13” at Calendar13.com, but was rebranded in 2016.
Inactive
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Web App: Liberty Society
2016 – 2018 -
Website: Information as Ammunition / Info as Ammo
2010 – 2014“Information as Ammunition” (which was at InfoAsAmmo.net) was an app for viewing YouTube videos curated by me in a bunch of different categories. Because a lot of people weren't able to post long videos on YouTube in those days, I also had a system for adding all of the parts (their various YouTube IDs) to allow people to watch the full series of videos that go together. I even eventually set it up so the video would go to the next part at the end. I may go digging to see if I have a database backup (I'm sure I do somewhere...) to see how many videos I posted over those 4 years.
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Website: ZeroTunes.net
2010 – 2014“ZeroTunes” (which was at ZeroTunes.net) was a website I created because I wanted to host my friend Dan Garrison's music. I hosted some of my own stuff too on my own profile page. It was set up to be super barebones with profile pages that listed your music. Audio player embeds and download links included. I made the app clean up MP3s by making the ID3 tags match what the user input into the form. It was a fun project for me, and it did help distribute Dan's music when it wasn't published anywhere. The archive of songs I have from it is a real treasure.
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Website: StaticSoft.net
2000 – 2002?Oh StaticSoft, my first “game company” (LOL). I was 13 years old and trying to build a first person shooter called “Lock & Load” in the Acknex A5 3D GameStudio software. I started the project on their A4 engine, and then migrated it to the new one as I bought the “Commercial” version with about $300 CAD (which was a lot of my money at the time). It was a great learning opportunity, I got somewhat decent at 3D modeling in MilkShape 3D and learned a lot of the surrounding skills.
There were even 3 other guys on my volunteer development team. Nothing ever came of it, but it was a good way to learn about something I'd be doing in the future (I knew I needed to become a programmer early on, though my initial skills were in game art production).